May 092010

(via Mark) - With CS5 now available the EMEA Evangelism team have scheduled a series of E-Seminars covering everything from design in Photoshop CS5 to development, and even deployment of your applications using the Flash Platform suite of tools.

The tools covered will include Flash Builder, Flash Professional, Flash Catalyst, Flex 4 and the Flash Player 10.1 and AIR 2 runtimes. In my own session we’ll also be covering Device Central and some asset optimization guidelines for targeting mobile phones.

Read more from Mark or sign up here!

Mar 152010

Mark just posted a very interesting article about Flash Player 10.1/PhoneGap integration on the Nexus One:

As we edge closer to the release of Flash Player 10.1 in the first half of this year, it seems appropriate to revisit these posts.  In this post you’ll see that there are hidden benefits to using a common runtime across device platforms, some of which are not that obvious.

The result of my week long investigation is that (using the beta version) I can hook up Flash Player 10.1 to the camera; but that’s just the start.  Let’s look at how it’s done…

Read the full post here. Thanks for sharing Mark!

Mar 112010

(via Vivek) - A new article posted in Adobe Devnet by Dave Zuverink on “Design tips for creating mobile RIAs”.

Mobile-specific websites (mobile RIAs) can be built with various combinations of HTML, JavaScript, or Adobe Flash technology. This article focuses on exploring some of the design opportunities offered by such websites. I describe what a mobile RIA is and why you should build one. I then provide several tips for making your mobile RIA a compelling experience for your users.

Read the full article here.

Mar 022010

Flash Player 10.1 will become available in the first half of 2010 and Mark Doherty just published more details about flash Player 10.1 installation and update process.

One of the most important parts of our work with our Open Screen Project OEM partners is to enable the seamless discovery, installation and update of Flash Player 10.1 on device platforms.  I know that some have asked questions on this, and so I’m glad to bring you some responses, if a little late.

Read the full post here.

Feb 162010

Adobe made available a draft version of  "Optimizing Mobile Content for the Adobe Flash Platform." Adobe worked with Adobe ActionScript expert Thibault Imbert to provide tips and tricks for improving the performance of ActionScript applications running on mobile devices.

Through code examples and use cases, this document outlines best practices for developers deploying applications on mobile devices. It covers general concerns, such as memory and CPU usage, then addresses ActionScript optimizations specific to mobile devices. This document focuses on best practices for applications running inside a mobile browser, but these best practices also apply to Adobe® AIR® applications. In addition, they apply to applications created using the Packager for iPhone in Adobe® Flash® Professional CS5.

A great resource. Check it out!

Feb 162010

A couple of new articles were published recently on Adobe Developer Connection: Design tips for creating mobile RIAs and Delivering video for Flash Player 10.1 on mobile devices.

Design tips for creating mobile RIAs. Mobile-specific websites (mobile RIAs) can be built with various combinations of HTML, JavaScript, or Adobe Flash technology. This article focuses on exploring some of the design opportunities offered by such websites.

Delivering video for Flash Player 10.1 on mobile devices. From providing engaging experiences through rich Internet applications to delivering video, Adobe Flash has revolutionized the way we interact with rich media content on the web. More than 75% of all online video depends on Flash technology. Now that Adobe is bringing Adobe Flash Player 10.1 to mobile devices, you can ensure that all this great content can reach users across devices by taking note of recommendations from this article.

Jan 282010

In a new Adobe Developer Connection article Christian Cantrell explain several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density: Authoring mobile Flash content for multiple screen sizes.

Adobe recently announced that Adobe Flash Professional CS5 will give Flash developers the ability to build and deploy native iPhone and iPod touch applications. As the Flash Platform continues to proliferate and reach more devices, developers need to adopt techniques for authoring with multiple screen sizes and resolutions in mind. This article discusses several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density.

Read the full article here.

Jan 202010

(via Mark) - The Mobile World Congress is a massive event with some 50,000 attendees from around the world.  Each year there are around 50 Adobe employees from across the organization in attendance, including all the key members of the platform team at Adobe.

As always, the Spanish User Group are proud to host the Adobe Day at Adobe’s offices in Barcelona. This is your chance to hear direct from the Adobe team about their announcements, and to see Flash Player 10.1 on devices for the first time.

Timing/location:

  • Torre Mapfre – Avinguda Litoral, 08005 Barcelona, Spain
  • 09.30am – 5.00pm 19th February
  • Space for 100 attendees

Note: Passing security takes time, arrive 15-30 mins early. More info here.