I just published a short tutorial about how to set up, compile and test an AIR for Android project using just Eclipse and FDT without even opening the Flash IDE:
If you own an Android 2.2 (Froyo) device you must know that you can already start building (and testing!) your AIR 2.5 applications for Android. There’s more: if you are an FDT user like me you should be glad to know that is very easy to build and package our AIR4Android applications without even leaving our favorite tool!
Read the full tutorial here.
Serge Jespers just published Package Assistant Pro for Mac/Windows. Package Assistant Pro is an easy-to-use tool that help you with package native installers for AIR 2 and APK files for AIR on Android and eliminates the need to use the command line.
A few months ago I released an early version of my Package Assistant application. The application made it easier to compile native installers for AIR 2. While it was a lot easier to use compared to using the command line the application wasn’t very user friendly. A few weeks ago I started working on a brand new version and I think you will like it!
Christian Cantrell demonstrates a Reversi game that runs on the desktop, in the browser, and on the iPad, iPhone, and on Android devices -- all using the exact same code base.
Last Friday, Adobe and Condé Nast unveiled a new digital magazine experience based on WIRED magazine at the TED conference in Long Beach, California. Built on Adobe AIR and developed with Condé Nast, the tablet prototype we showed during the TED "Play" session illustrates the possibilities for magazine publishers to reach readers in new ways. Really cool UX. Enjoy the video below.
Adobe made available a draft version of "Optimizing Mobile Content for the Adobe Flash Platform." Adobe worked with Adobe ActionScript expert Thibault Imbert to provide tips and tricks for improving the performance of ActionScript applications running on mobile devices.
Through code examples and use cases, this document outlines best practices for developers deploying applications on mobile devices. It covers general concerns, such as memory and CPU usage, then addresses ActionScript optimizations specific to mobile devices. This document focuses on best practices for applications running inside a mobile browser, but these best practices also apply to Adobe® AIR® applications. In addition, they apply to applications created using the Packager for iPhone in Adobe® Flash® Professional CS5.
A great resource. Check it out!
(via Adobe) - Couple days ago at Mobile World Congress 2010, Adobe made a couple of exciting announcements: advancements to the Adobe Flash Platform including unveiling AIR on mobile devices and Adobe joins LiMo Foundation to bring Flash Platform to the LiMo Platform.
Adobe unveiled AIR running on Android OS. Expected to ship later this year, AIR for Android takes advantage of mobile features from Flash Player 10.1 and is optimized for mobile screens. Developers can use Flash Professional to build apps for the iPhone and deliver those same apps to other platforms on AIR, including Android. [...]
Read more here.
In a new Adobe Developer Connection article Christian Cantrell explain several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density: Authoring mobile Flash content for multiple screen sizes.
Adobe recently announced that Adobe Flash Professional CS5 will give Flash developers the ability to build and deploy native iPhone and iPod touch applications. As the Flash Platform continues to proliferate and reach more devices, developers need to adopt techniques for authoring with multiple screen sizes and resolutions in mind. This article discusses several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density.
Read the full article here.
(via Mark) - Mobile World Congress in Barcelona, given the huge investments with the Open Screen Project, will be Adobe's most important event in the mobile calendar. There will be a lot of interest for the launch of Flash Player 10.1 and iPhone native apps with Flash and Adobe AIR®. For this reason Adobe is giving away upon request complimentary passes to the Mobile World Congress exhibition halls. The free passes are limited to two per company on a first-come, first-served basis. Send an email to mwcstaff@adobe.com with your name, company name, and email address.
Join us at Mobile World Congress 2010, where Adobe and partners of the Open Screen Project will preview some of the innovations enabled by the Adobe® Flash® Player runtime for smartphones, smartbooks, and netbooks running popular entertainment, gaming, and video websites. In 2010, more devices will come to market supporting Adobe Flash Player and a new class of application known as "contextual applications." Experience firsthand contextual applications from leading brands that adapt presentation and performance to different application contexts — including various operating systems, platforms, and devices — and user personalization.
Read more here.











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