This year I will have the honor and pleasure to represent Small Screen Design at MAX 2011 in Los Angeles and showcase our Cassandra Stand application. This will be my first MAX, so if you'll be there too and if you like, just stop by and say Hi!
The FlashCamp Italy is back and will take place friday, September 23 in Rimini. The cool news is that this year the main track will be put side by side with two vertical "unconferences" about:
- Mobile development with the Flash Platform
- Open Source: from "forma mentis" to "de iure condendo"
Confirmed speakers so far: Michael Labriola, James Ward, Justin MCLean, Michelle Yaiser, Christian Ferranti, Marco Fusetti (aka jaco@pixeldump), Giorgio Natili. I have to say this is going to be an awesome event! You can find more information and updates here (italian).

Flash Development for Android Cookbook by Joseph Labrecque is now out for sale and I'm very proud to be among the book's technical reviewers! The book contains 372 pages of useful information and solid recipes for developing killer Android applications using Flash Platform technology.
The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.
Read more information on Joseph's blog here.
For the second year in a row I'll be present at the most interesting mobile developer conference here in Italy, the WHYMCA. And this time the whole Small Screen Design crew will join me! The conference will take place in Milan the 20th-21th May and will cover lots of interesting topics from development to design and user experience.
There will be also a whole Flash Camp about AIR Mobile and Playbook development! Among the Flash Camp speakers there are well known professionals like Mihai Corlan, Andrea Trento and Luca Mezzalira. Ah! Alessandro La Rosa is a speaker too! You can find the agenda and all information about the event here (italian). Stop by and say hi if you'll be there too!
A new great article went live on the Adobe Developer Connection website: Designing for the RIM BlackBerry PlayBook. In this article Paul Trani describes some fundamental design strategies you need to know while developing AIR applications for the RIM tablet.
Designing mobile content for the RIM BlackBerry PlayBook offers many new opportunities to engage audiences in exciting new ways. [...] BlackBerry smartphones hold 17.5 percent of the global smartphone market share, so your target audience could be quite large. [...] you can easily create business and productivity applications. You can also choose to extend the core components and design a rich, immersive experience from the ground up.
Read the whole article here.
Flash Development for Android Cookbook by Joseph Labrecque is now available for pre orders. I am among the technical reviewers for the book and I can say it's full of cool stuff inside there!
The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.
Good news for AIR mobile developers. With the release of AIR 2.6 mobile, Adobe improved iOS support to keep all platforms (including Android, PlayBook etc..) synchronized from now on! Take a look at Ryan Stewart showcasing new features of AIR for Mobile 2.6, and how they enable iOS developers to create rich applications for devices.
And be sure you dont miss this great ADC article from Christian Cantrell about iOS features in Adobe AIR 2.6.

Apple finally removed all restrictions on the development tools used to create iOS apps:
(from the press release:) In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
Definitely a great news for all third party developers out there just waiting for this news. Restrictions were introduced by the famous 3.1.1 section of the iOS Developer Program License Agreement which now sounds a lot more "open". Section 3.3.1 old version:
3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
Section 3.3.1 new version:
3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and
must not use or call any private APIs.












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